简介:Python 游戏第 1 周
第 1 课:python 基础知识和 pygame 设置
第二课:了解游戏组件
第三课:游戏物理与运动
第 4 课:使用声音和音乐
第五课:游戏状态和级别
第 6 课:ai 和敌人行为
第七课:游戏优化与调试
第 8 课:期末项目展示和总结
示例:
# integer score = 10 # float player_speed = 2.5 # string player_name = "chukwudi" # boolean game_over = false
示例:
# for loop for i in range(5): print("hello", i) # while loop countdown = 5 while countdown > 0: print("countdown:", countdown) countdown -= 1
示例:
def greet_player(name): print("welcome,", name) greet_player(player_name)
pip install pygame
示例:
import pygame # initialize pygame pygame.init() # create a game window screen = pygame.display.set_mode((800, 600)) # set window title pygame.display.set_caption("my first game") # main game loop running = true while running: for event in pygame.event.get(): if event.type == pygame.quit: running = false # quit pygame pygame.quit()
目标: 创建一个允许用户用鼠标在屏幕上绘图的基本应用程序。
import pygame # initialize pygame pygame.init() # set up the screen screen = pygame.display.set_mode((800, 600)) pygame.display.set_caption("drawing app") # colors white = (255, 255, 255) black = (0, 0, 0) # set background color screen.fill(white) # main loop running = true while running: for event in pygame.event.get(): if event.type == pygame.quit: running = false elif event.type == pygame.mousemotion: if event.buttons[0]: # left mouse button is pressed pygame.draw.circle(screen, black, event.pos, 5) pygame.display.flip() pygame.quit()
修改绘图应用程序:
创建形状:
示例:
# load an image and create a sprite player_image = pygame.image.load("player.png") player_rect = player_image.get_rect() # draw the sprite on the screen screen.blit(player_image, player_rect)
示例:
for event in pygame.event.get(): if event.type == pygame.keydown: if event.key == pygame.k_left: print("left arrow key pressed")
示例:
for event in pygame.event.get(): if event.type == pygame.mousebuttondown: print("mouse button clicked at", event.pos)
示例:
# check if two rectangles overlap if player_rect.colliderect(other_rect): print("collision detected!")
目标: 创建一个游戏,球从屏幕顶部落下,玩家必须用球拍接住它。
import pygame import random # Initialize Pygame pygame.init() # Screen setup screen = pygame.display.set_mode((800, 600)) pygame.display.set_caption("Catch the Ball") # Colors white = (255, 255, 255) black = (0, 0, 0) # Player (Paddle) paddle = pygame.Rect(350, 550, 100, 10) # Ball ball = pygame.Rect(random.randint(0, 750), 0, 50, 50) ball_speed = 5 # Main game loop running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False # Move paddle with arrow keys keys = pygame.key.get_pressed() if keys[pygame.K_LEFT] and paddle.left > 0: paddle.move_ip(-5, 0) if keys[pygame.K_RIGHT] and paddle.right <h3> <strong>2.5 练习</strong> </h3> <ol> <li> <p><strong>添加评分:</strong></p> <ul> <li>记录玩家接住了多少个球并在屏幕上显示得分。</li> </ul> </li> <li> <p><strong>增加难度:</strong></p> <ul> <li>随着玩家接住更多的球,逐渐增加球的速度。</li> </ul> </li> </ol><hr><p>第一周到此结束。您(学生)现在应该熟悉 python 基础知识、pygame 设置以及创建简单的互动游戏。我鼓励您尝试练习以加深您的理解。</p>
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